General
RelMo v8 introduces a number of new features which are listed below. We've also
made a number of changes behind the scenes so that RelMo should be even more
robust. You'll find for example that the control bars no longer have to be
docked in order to work. RelMo is now able to run properly on Vista and
Windows 7 machines. Please note that graphics cards must be able to deal with
OpenGL as this remains the 3D display engine used by RelMo. A graphics card
supporting OpenGL version 1.5 or higher is ideal but note that the generic
Microsoft OpenGL drivers supplied with some machines are NOT suitable. Please
use specific graphics card drivers supplied by recognised graphics card
manufacturers such as ATI or NVIDIA
As always we welcome any comments or suggestions you might have and hopefully
we can include these ideas in future releases. Please post any comments you
might have to the RelMo
forum.
Updates
We've enhanced the ability to import Wavefront object (OBJ) graphics files into
RelMo models. This type of file has the facility to store embedded texture
information resulting in very realistic models with a low polygon count.
Colours from OBJ files are also imported much more consistently.
We've also put in a completely new way of displaying translucent triangles
and panels. This means that you can now see through car windscreens and the
like. All triangles and panels can now be made to be partially transparent or
completely opaque on a scale of 0 for invisible to 100 for opaque.
We've added in additional tools to control the Z-Order of triangles so that
users now have the opportunity to change the order in which triangles are drawn
in 2D. This can be done manually one by one, or using the new sort vertical
command.
We've added in a useful feature so that RelMo can be set to remember a
default object other than the root object. This will be particularly useful if
you do a lot of editing in one object and find it annoying to have to keep
resetting that to be the active object.
The cross section tool has also been updated with enhanced display options.
Don’t forget too the long section tool which allows you to show the vertical a
profile of a line. All the views can be added into Layout pages for printing.
You can export complex lines and points so that they become individual
objects which might be useful in some surveys. For example, you could take a
complex line model of a car, import it as an object and use it to show the path
of a vehicle over a set of tyre marks in your survey. There is also the
facility to open the Codes library directly from the Options pages so you
shouldn't need to hunt around for the location of your codes library when you
need to update it. An option has also been added to program options general
page to set the location of log files.
Underline and strikeout text are now supported throughout RelMo, not just in
the Layout Pages. An additional toolbar icon for strikeout text has been added
to the Layout Page format toolbar. Survey text ‘remembers’ the last user
font, style, colour etc so that additional items of survey text are consistent
without superfluous user interaction.
Point numbers can be displayed in 2D views. RelMo index numbers or original
survey point numbers are supported. Bear in mind RelMo index numbers are only
created when the file is saved and may well change between sessions due to
addition and deletion of points. (They are initially created with the index
number of 0) Also if an object wasn’t created from an XYZ or 001 file import,
then it will not have original survey point numbers and nothing will be
displayed – THIS IS NOT A BUG!! Display of point numbers is controlled by two
new commands in the points menu – Show Point Info and Point Onfo Display. Show
point numbers is also an option in the Display menu. The Point Info Display
command allows the user to change various settings. There is also a facility to
view and print a list of all the points, and whether they have been moved etc.
Control bar panels now work whether or not they are docked to the main
window. Floating toolbars can now be used.
In 3D views (especially RelMo3) complex points were not always displayed
correctly. This has been fixed.
When adding an animation control point, if the user selects ‘AutoLevel’ then
the pitch and roll boxes are greyed out since these are obviously ignored if the
program is going to calculate it’s own values!
Point and line symbols can be converted into proper RelMo objects – a copy is
created and placed into the root object. This can be accessed from the context
menu in the Objects Control Panel.
Play in Reverse or Play Backwards command is now available in full screen
mode.
The wrong command for Show Triangles was linked in RelMo3. This has been
fixed. Plain coloured (no texture) triangles were not consistently
displayed in 3D views unless a 3D symbol was also present in that object.
Usually a texture was visible on the plain text coloured triangles. This has
been fixed.
Tool bar icons for the Show 3D triangle and Show 3D Text commands have been
added.
In RelMo3 files (*.rlv) Windows did not always display the correct RelMo3
document icon in Windows Explorer. This has been fixed, BUT will require an
administrator to run the program and then close it down, otherwise the relevant
parts of the registry cannot be updated.
Users can now export a file containing the original survey data. This will
be useful when trying to recreate load files from existing RelMo survey files.
It can’t recreate the station setup data, but the point data is transferred
properly.
Users can also now generate a list of the points in use throughout the survey
along with the type of point (survey, auto-created during import, auto-inserted,
user generated) plus whether or not the point has ever been moved. This makes
it very easy to spot whether someone has tampered with the data at any stage.
Text editing in 3D is now possible again. Bug fixed in display where the
reference points were not displayed.
A lot of work has been done behind the scenes too. Hopefully most of these
will be largely unnoticed by you and some of the more important bug fixes are
outlined above. You'll probably notice that object scaling now works much better
than before, and that triangle outlines don't change unexpectedly for example.
If something doesn't work as expected however, please contact us for advice. It
may be that we've introduced a bug, or it might be just that we expected you to
perform an action in a certain way, but you've found another way. Either way we
welcome your reports and will endeavour to rectify any of the problems you
encounter in the use of RelMo.
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